Settings for printing a PrintDocument
Remarks: This defines the parameters for printing such as how many copies, page range, orientation, etc.
Constructors
PrintSettings
#public PrintSettings(IHandler handler)
Initializes a new instance of the PrintSettings class.
Properties
Collate
#Gets or sets a value indicating whether to collate the copies.
Remarks: When
true, all pages of the document will be printed together for each copy. e.g. 123, 123, 123. When false, each page will print all copies together, e.g. 111, 222, 333.Value:
true if collate; otherwise, false.Remarks: This can sometimes be useful to get the platform-specific object. Some handlers may not have any backing object for its functionality, so this may be null. It is more preferred to use the Widget.Handler and cast that to the platform-specific handler class which can give you additional methods and helpers to do common tasks. For example, the Application object's handler for OS X has a AddFullScreenMenuItem property to specify if you want full screen support in your app.
IsDisposed
Gets or sets a value indicating whether this Widget has been disposed.
Remarks: When the widget is disposed, it can no longer be used.
Value:
true if this instance has been disposed; otherwise, false.MaximumPageRange
#Gets or sets the maximum page range the user can select.
Value: The maximum page range.
NativeHandle
public nint NativeHandle { get; }
Gets the native platform-specific handle for integration purposes
Value: The native handle.
inherited fromWidget
Remarks: This gets set to the current Platform.Instance during the construction of the object
Reverse
#Gets or sets a value indicating whether to print in reverse.
Remarks: Printing in reverse will typically finish the job with the first page of the document at the top, since most printers stack the pages from bottom to top.
Value:
true to print in reverse; otherwise, false.SelectedPageRange
#Gets or sets the user's selected page range.
Remarks: This will control which pages get rendered with the PrintDocument.PrintPage
Value: The selected page range.
Remarks: Styles allow you to attach custom platform-specific logic to a widget. In your platform-specific assembly, use Add{H} to add the style logic with the same id.
Example:
// in your UI
var control = new Button { Style = "mystyle" };
// in your platform assembly
using Eto.Mac.Forms.Controls;
Styles.AddHandler<ButtonHandler>("mystyle", handler => {
// this is where you can use handler.Control to set properties, handle events, etc.
handler.Control.BezelStyle = NSBezelStyle.SmallSquare;
});Methods
Dispose
public void Dispose()
Disposes of this widget, supressing the finalizer
Parameters:
| disposing (bool) | True if the caller called Widget.Dispose() manually, false if being called from a finalizer |
GetCallback
Gets an instance of an object used to perform callbacks to the widget from handler implementations
Remarks: The callback should implement the parent class' Widget.ICallback interface so that there only needs to be a single callback for the entire hierarchy. This should return a static instance to avoid having overhead for each instance of your control.
Returns: The callback instance to use for this widget
Initialize
protected void Initialize()
Initializes the widget handler
Remarks: This is typically called from the constructor after all of the logic is completed to construct the object. If your handler interface has the AutoInitializeAttribute set to false, then you are responsible for calling this method in your constructor after calling the creation method on your custom handler.
inherited fromWidget
ToString
Gets a string that represents the current object with its ID if specified.
Returns: A string value indicating the type and ID (if specified) of this widget.
Overrides: Object.ToString
Events
inherited fromWidget