Screen.IHandler

References
public interface Screen.IHandler : Widget.IHandler
Handler interface for the Screen.

Properties

BitsPerPixel

#
int BitsPerPixel { get; }
Gets the number of bits each pixel uses to represent its color value.

Bounds

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RectangleF Bounds { get; }
Gets the bounds of the display.
Remarks: The primary screen's upper left corner is always located at 0,0. A negative X/Y indicates that the screen location is to the left or top of the primary screen. A positive X/Y indicates that the screen location is to the right or bottom of the primary screen.
The display's bounds.

ID

string ID { get; set; }
Gets or sets an ID for the widget
inherited fromWidget.IHandler
Remarks: Some platforms may use this to identify controls (e.g. web)

IsPrimary

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bool IsPrimary { get; }
Gets a value indicating whether this screen is the primary/main screen.

NativeHandle

nint NativeHandle { get; }
Gets the native platform-specific handle for integration purposes
inherited fromWidget.IHandler

RealScale

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float RealScale { get; }
Gets the real scale of the pixels of the screen vs. points.
Remarks: This should be based on a standard 72dpi screen, and is useful for retina displays when the real DPI is double the logical DPI. E.g. 1440x900 logical screen size is actually 2880x1800 pixels.
The real scale of pixels per point.

Scale

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float Scale { get; }
Gets the logical scale of the pixels of the screen vs. points.
Remarks: This scale should be based on a standard 72dpi screen.
The logical scale of pixels per point.

WorkingArea

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RectangleF WorkingArea { get; }
Gets the working area of the display, excluding any menu/task bars, docks, etc.
Remarks: This is useful to position your window in the usable area of the screen.
The working area of the screen.

Methods

GetImage

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Image GetImage(RectangleF rect)
Gets a copy of a portion of the screen as an image
rect (RectangleF)Rectangle to get the screen contents
A new image (Icon or Bitmap) representing the specified rectangle

HandleEvent

void HandleEvent(string id, bool defaultEvent = false)
Called to handle a specific event
inherited fromWidget.IHandler
Remarks: Most events are late bound by this method. Instead of wiring all events, this will be called with an event string that is defined by the control. This is called automatically when attaching to events, but must be called manually when users of the control only override the event's On... method.
id (string)ID of the event to handle
defaultEvent (bool = false)True if the event is default (e.g. overridden or via an event handler subscription)

Initialize

void Initialize()
Called after the widget is constructed
inherited fromWidget.IHandler
Remarks: This gets called automatically after the control is constructed and the Widget.IHandler.Widget and Widget.Platform properties are set. When the handler has specialized construction methods, then the AutoInitializeAttribute can be used to disable automatic initialization. In this case, it is the responsibility of the subclass to call Widget.Initialize()

UnhandleEvent

virtual void UnhandleEvent(string id)
Called when the last subscriber to an event has been removed, so the platform can stop listening for it.
inherited fromWidget.IHandler
Remarks: Only reached for events whose remove accessor uses PropertyStore.RemoveHandlerEvent(string, Delegate), and only for events that were attached because something subscribed to them. An event attached because the widget overrides its On[Event] method is never detached, since it has to keep firing regardless. Most events stay attached for the life of the widget, which costs nothing. Detaching is worth wiring up for the few that hold onto something expensive or process wide while they are attached, such as a system wide hook. Handlers deriving from WidgetHandler<TWidget> get an implementation of this that dispatches to WidgetHandler<TWidget>.DetachEvent(string), which is what to override.
id (string)ID of the event to stop handling