Provides a timer that executes code at a specified interval on the UI thread
Remarks: This provides a way to execute UI code at a specified Interval. Note that this is not a high-resolution timer, and you should avoid setting a small interval otherwise the UI may become unresponsive depending on the logic in the executed code. This typically executes the code on the UI main loop, thus the accuracy of the timer is dependent on the other UI code executing.
Constructors
Properties
Remarks: This can sometimes be useful to get the platform-specific object. Some handlers may not have any backing object for its functionality, so this may be null. It is more preferred to use the Widget.Handler and cast that to the platform-specific handler class which can give you additional methods and helpers to do common tasks. For example, the Application object's handler for OS X has a AddFullScreenMenuItem property to specify if you want full screen support in your app.
Interval
#Gets or sets the interval, in seconds
Remarks: Note that this is not a high-resolution timer, and you should avoid setting a small interval otherwise the UI may become unresponsive depending on the logic in the executed code.
IsDisposed
Gets or sets a value indicating whether this Widget has been disposed.
Remarks: When the widget is disposed, it can no longer be used.
Value:
true if this instance has been disposed; otherwise, false.NativeHandle
public nint NativeHandle { get; }
Gets the native platform-specific handle for integration purposes
Value: The native handle.
inherited fromWidget
Remarks: This gets set to the current Platform.Instance during the construction of the object
Started
#Gets a value indicating whether this UITimer is started.
Value:
true if started; otherwise, false.Remarks: Styles allow you to attach custom platform-specific logic to a widget. In your platform-specific assembly, use Add{H} to add the style logic with the same id.
Example:
// in your UI
var control = new Button { Style = "mystyle" };
// in your platform assembly
using Eto.Mac.Forms.Controls;
Styles.AddHandler<ButtonHandler>("mystyle", handler => {
// this is where you can use handler.Control to set properties, handle events, etc.
handler.Control.BezelStyle = NSBezelStyle.SmallSquare;
});Methods
Dispose
public void Dispose()
Disposes of this widget, supressing the finalizer
Parameters:
| disposing (bool) | True if the caller called Widget.Dispose() manually, false if being called from a finalizer |
GetCallback
#Gets an instance of an object used to perform callbacks to the widget from handler implementations
Returns: The callback instance to use for this widget
Overrides: Widget.GetCallback
Initialize
protected void Initialize()
Initializes the widget handler
Remarks: This is typically called from the constructor after all of the logic is completed to construct the object. If your handler interface has the AutoInitializeAttribute set to false, then you are responsible for calling this method in your constructor after calling the creation method on your custom handler.
inherited fromWidget
ToString
Gets a string that represents the current object with its ID if specified.
Returns: A string value indicating the type and ID (if specified) of this widget.
Overrides: Object.ToString
Events
inherited fromWidget